Saturday, March 31, 2012

femaledwarf is giving me wacky advice.

[:1]I was planning on buying the Batwing Cloak to replace the Cloak of the banshee Queen.
I went to FD to see how big an upgrade it would be. It said it would be DPS loss of around 60.
How?? +75 Agility (with +40 gem and +10 socket bonus) +33 Crit and -11 Haste.
I really don't understand how I could lose DPS.

Sometimes FDH will over evaluate haste.
Well that was MM spec. SV spec is was +364 DPS increase..
SV uses haste to get your Cobra Shot to 1.66 seconds, every thing else is DPS increase. MM uses Haste for SS and Aim shot.
Without seeing your saved settings it's sometimes hard to tell, but usually when you get a wacky result like that it's because something you're changing is creating an inferior shot pattern (which is likely not the shot pattern you'd use in an actual fight so the item is no doubt still an upgrade), so you're replacing some good shots with bad ones in the simulation. If you send me your saved setting link I can see the issue in more detail, or you can look at the two results side by side and see what's going on with your shot counts (or occasionally it's a wild hunt uptime issue).

Could you have maybe forgotten to have an enchant on the cloak?

Keybind Help

[:1]Greetings, Hunter community!

I have, as you can see, resurrected myself to level 80. I had a vanilla Hunter in the past who completed the Hunter class quests when they were hard in a PvP realm, in the EU side of the ocean, so I'm not exactly new to the class, but I haven't touched it (or any other class for that matter) since Lich King and would thus like some enlightenment.

Recently I have decided to overhaul my controls, and this overhaul included doing odd things such as to completely remove my action bars and use key bound macros for all my needs. Unfortunately I was presented with the same problem I am presented with every time I need to set up controls for a Hunter: there are way too many situational abilities. For this reason, I would like to ask whether any of you consider any of the following abilities worthy of a key bind, because your considerations will have a huge impact in the way I define my key binds:

* Aspect of the Pack
* Aspect of the Wild
* Raptor Strike
* Snake Trap
* Immolation Trap
* Eagle Eye

Thanks in advance!

PS: My gear and spec are whatever the game decided to give me when I chose Beast Mastery as a spec during the boosting process, I haven't touched those yet.