Thursday, April 19, 2012

Aimed Shot in MoP

Why are they nerfing it to half the dmg?
Where does anything even remotely say that?
/facepalm

Look at all the abilities across the board. They are nerfing pretty much all the weapon strikes by about half.
/facepalm

Look at all the abilities across the board. They are nerfing pretty much all the weapon strikes by about half.

Why would they do that? Also, link?

I'm not very up-to-date on MoP other than looking at the talent calculators.
All weapon abilities are getting nerfed for several reasons:

Even more stats in MoP, so more damage from stats and less from weapons.
Low level PvP gets dominated by BoAs (as abilities have high % of weapon damage)

There was a blue post about it on mmo-champion.
Question: Why did attacks using % weapon damage drop so much?

Answer: We are in the process of recalculating the way damage is dealt. Individual weapon damage is going up by the same proportion in order to keep DPS at level 85 about the same. This should ensure that, at lower levels, these abilities aren’t overpowered.


From Kaivax, on February 15th, when the new talents were released.

http://us.battle.net/wow/en/forum/topic/4063167954?page=3#51
Its because they want low level abilities to scale worse so that abilities dont hit for obscene amounts at low level.

Aka get hit by ambush or aimed shot in low level bgs and understand why right away.
Weapon modifiers for everyone are being cut in half. Weapon damage however is being increased on a steeper curve. So while our coefficients are cut in half, our weapons will be doing twice as much damage, netting the same end result we have now.
I thought the modifiers were just gonna scale with level, kinda like how spell coefficients scale with spell cast time/level (low level spells cast fast but dont benefit as much spell damage)

Havent seen anything about weapon damage being increased. Repeating what a blue said above
and numbers are getting exponetialy higher every expac, so they are trying to simplify the system.

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